Ubisoft has officially confirmed plans to slash over $110 million in operating costs across the next two fiscal years, marking the next phase in the publisher’s ongoing efforts to streamline its business. The announcement comes as part of its full-year earnings report and signals another wave of strategic restructuring following a turbulent couple of years for the French publishing giant.
What’s Driving the Cuts?
According to Ubisoft, the cuts are part of a broader optimization strategy targeting fixed costs, not unlike the €200 million initiative that was successfully completed last year. While the company has not detailed every component of this new cost-saving plan, prior actions offer some insight into where the axe may fall.
Back in January, Ubisoft shut down its Leamington studio in the UK and implemented structural changes at its Düsseldorf, Stockholm, and Reflections studios—moves that collectively affected 185 employees. These were part of what Ubisoft described at the time as “tough but necessary decisions” aimed at focusing on fewer, higher-impact projects.
Now, with this $110 million reduction goal in place, more consolidation is likely.
The Franchise Focus
Despite these cuts, Ubisoft isn’t shying away from big bets on its core IPs. The company recently formed a new internal division solely dedicated to the development and long-term support of three of its flagship franchises: Assassin’s Creed, Far Cry, and Rainbow Six. Tencent has taken a 25% stake in this new entity, reportedly investing €1.16 billion.
Insider Gaming understands this division is part of Ubisoft’s broader strategy to build “franchise ecosystems” that can function as evergreen, multi-platform live-service experiences. With Assassin’s Creed Shadows already outperforming expectations compared to Odyssey, and Rainbow Six Siege maintaining over 30 million unique players annually, there’s good reason for Ubisoft to double down on what works.
What’s Next?
Ubisoft’s upcoming slate remains packed with franchise-forward projects. The long-in-development remake of Prince of Persia: The Sands of Time has finally been given a release window—set to launch before April 2026. Meanwhile, work continues on new entries in the Far Cry and Ghost Recon franchises, with multiple sources indicating a pivot toward broader open-world structures and cross-platform continuity.
However, don’t expect a flood of new IPs anytime soon. Ubisoft CEO Yves Guillemot has made it clear that the company is taking a “measured and deliberate” approach to greenlighting new projects, especially in a volatile post-COVID market where player retention and live-service potential often trump creative experimentation.
Final Thoughts
Ubisoft’s $110 million cost-cutting move is emblematic of a larger industry trend: less risk, more focus, and fewer projects that don’t align with long-term monetization goals. While fans may lament the fading chances of a surprise comeback for dormant series like Splinter Cell or Rayman, the publisher is clearly placing its chips on the franchises with the highest potential for sustained growth.
Whether this strategy pays off in the long run—or simply treads water—remains to be seen. But for now, Ubisoft is tightening its belt and betting on its biggest brands to lead the way forward.





