Grand Theft Auto VI targets 30 FPS on all consoles

GTA 6 Cover

Rockstar Games have shared the news that almost everyone was expecting, and that is that GTA VI will be targeting 30 Frames Per Second on all consoles.

On the flip side, Rockstar also quickly points out the other fact we understand, “while pushing both platforms to their absolute limits to bring the vast and rich world of Leonida to life — while maintaining the density and visual fidelity of all its environments and inhabitants.”

It’s fair to say that this generation has delivered a very strong 60 FPS lineup of AAA video games which as per Mark Cerny, 75% of players choose when given the option but it’s also fair to say that GTA VI is shaping up to be one of the highest fidelity experiences in gaming and as such, it feels like most Gamers are going in open minded to the 30 FPS offering.

Rockstar also took the opportunity to share for the first time what the PS5 Pro will feature in the way of enhancements, “improved clarity through PlayStation Spectral Super Resolution (PSSR) and ray-traced shadows only available on PlayStation 5 Pro.”

As for the base consoles, a trailer (embedded below) showcases the PS5 exclusive [platform] features such as adaptive triggers/haptic feedback & the speaker in the DualSense controller, improved spatial audio via Tempest 3D Audio and improved load times.

Meanwhile over on Xbox, the game will be available to stream via xCloud (Xbox Cloud Gaming) to Xbox One and Xbox Series consoles (not to PC or Phones) at Xbox Series S specifications. Obviously, Xbox has platform exclusive features, but they have been out of scope for any GTA VI marketing as Sony has partnered with Rockstar.

Grand Theft Auto VI releases Thursday 19th November on PS5 and Xbox Series. The game is downloadable now if preordered via the digital store fronts otherwise most stores are allowing physical cases (with the code) to be picked up already.

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