Paramount Launches Paramount Games Studios

Paramount Game Studio

Paramount is making its biggest move in gaming yet.

Following the completion of the Paramount-Skydance merger, the company has officially announced the formation of Paramount Games Studios, a new unified gaming division that combines Skydance Interactive and Skydance New Media under a single banner.

The newly formed studio will be led by Tony Driscoll, who will serve as president of Paramount Games Studios while continuing in his existing role as Executive Vice President of Corporate Strategy and Development.

The announcement signals a major shift in how Paramount views the gaming industry. Rather than treating games as a supporting arm for its film and television business, the company is positioning interactive entertainment as a core part of its long-term strategy.

“This division launch marks a meaningful evolution in how we think about games not as an extension of our business, but as a core pillar of our content strategy alongside film, television and streaming,” Driscoll said in a statement.

The move brings together two teams already working on some of the industry’s most anticipated licensed projects. According to Variety, development remains ongoing on Marvel 1943: Rise of Hydra and the untitled Star Wars project being developed by Skydance New Media.

While the studio’s current lineup is already impressive, Paramount isn’t waiting long to show what’s next. The company confirmed that the first game developed under the Paramount Games Studios label will be revealed during the Summer Game Fest 2026 Live Kick-off event.

Building More Than Just Games

For Driscoll, the goal extends beyond simply releasing new titles.

Drawing on his experience at Walt Disney Imagineering, he emphasized the power of allowing fans to actively participate in the worlds they love rather than simply watching them from the sidelines.

“When done well, the games we develop are foundations for fan communities to grow inside these worlds,” Driscoll explained. “The core games come first; you have to earn community with something worth caring about.”

That philosophy appears to be at the heart of Paramount’s gaming ambitions. The company wants its games to become long-term franchise platforms capable of strengthening fan engagement across film, television, streaming, and interactive experiences.

Veteran Leadership Team Assembled

To support those ambitions, Paramount Games Studios has assembled an executive team packed with industry veterans from some of gaming’s biggest companies and franchises.

The leadership team includes:

  • Dan Prigg as Executive Vice President and Head of Games, bringing experience from leadership roles at Scopely and Unity.
  • Shawn Kittelsen as Senior Vice President of Creative and Production, known for his work on Mortal Kombat 11, Injustice 2, The Walking Dead, and Invincible.
  • Andrea Silvers as Senior Vice President of Marketing and Communications, with previous experience at Electronic Arts, EA Sports, Xero, and DocSend.
  • Kara Bilkiss as Senior Vice President of Business Development and Licensing, bringing over two decades of experience from Microsoft Gaming, Activision Blizzard King, Sony Pictures, and Disney.
  • Ray Davis as Senior Vice President of Engineering, whose career includes work on Unreal Engine 4, Gears of War, Xbox, Kinect, and HoloLens.

Taken together, the leadership roster represents decades of experience across AAA development, publishing, live-service ecosystems, and major entertainment brands.

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A New Era for Paramount in Gaming

Paramount has experimented with gaming for years through licensed projects tied to franchises like Star Trek, Teenage Mutant Ninja Turtles, and SpongeBob SquarePants. However, the launch of Paramount Games Studios suggests a far more ambitious approach.

With major projects already in development, a new game reveal imminent, and a leadership team stacked with industry veterans, Paramount appears ready to establish gaming as a permanent pillar of its entertainment business.

The biggest question now is whether the company can translate some of its most valuable film and television properties into gaming successes.

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